In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
(二)开设科技相关通识课程。高校应发挥科教资源优势,开设科技相关通识课程,加强科学教育和人文教育融合,满足不同专业、不同学习阶段学生需求,促进大学生科学文化素质提升。鼓励高校间开展优质科技通识课程共建共享,推动跨校选课与学分互认,促进课程资源的互联互通。
。关于这个话题,服务器推荐提供了深入分析
// Producers are supposed to wait for the writer.ready
adding of swap, error handling will not be explored further.